Ligretto (Dutch Blitz) - Online Guide
Starting The Game
With /join 2-6 players can join the game. With /start the game begins. Alternatively, you can use the Game Tool!
Object of the Game
Ligretto is all about speed. Each player has cards in four colours with values from 1 to 10. The number 1 can be placed any time on any free space on the board on, other numbers must be placed in ascending order on a card of the same colour.
Game data of all players is shown here
Flow of the game
All players try to play as fast as possible from their Ligretto pile (2) at the same time. Cards are played by dragging and dropping them onto available cards on the board (e.g. in the picture, you could place the yellow 3 on the yellow 2). If you play a card from the rack (3) to the board, you can drag the top card of the ligretto pile to the free place. While trying to play the cards from the left you cycle through your pile of hand cards (5) with your Next button (4). In the example picture you could place the red 6 from your hand cards to the the board and play the red 7 in the middle afterwards.
After playing a 10 and finishing a pile this way, you must click on the 10 once again to turn it over. If you forget to click on it, no more cards can be played before turning the pile over.
Especially in games with few players the situation may occur that nobody can or wants to play more cards, even if no player has played all cards from the ligretto pile. In this case the current round can be ended by pressing the stop button. All players must click on their button to end the round. In this case round is scored based on the status at this moment.
At the end of a round each card a player has played onto the board scores one point. Cards remaining on the ligretto pile are scored as -2 points each.
To start the next round all players must click on their Next button.
End of the Game
The game ends when (at least)one player has reached 100 points after a round. The player with the highest total wins the game.
Playing a card "prematurely” (e.g. placing a 5 on 3 in hope that someone will play a 4 before you place the 5) is punished with -1 point.
Speedmachine throws in action cards that affect the flow of the game. Rules for this option can be found in a separate instruction.